
Customizable in the settings. Hostile and friendly mobs can be coloured differently.
Displays mobs on the map as yellow dots. An automatic waypoint is created on each death. Either type can be disabled to fit your preference. In-game waypoints. Not only are waypoints visible on the minimap but also in the in-game world. You can do it through the Waypoints Menu (press U) -> Options screen. However, it is recommended to turn it off for servers that only have a single “world”. Can be teleported to (permission for teleportation chat command needed). Works both above and under ground with automatic cave maps. Ability to lock north to stop the minimap from rotating and instead display the direction of your character with an arrow. For example, add minimapItemId:minecraft:compass anywhere in the config file to bind it to compass.
Option to limit your Minimap usage by binding it to an item that you’ll need to have in your hotbar in order for the minimap show up. Compatible with Xaero’s World Map and can use the chunks loaded by the world map instead of it’s own, which improves performance. 2 colour modes: Vanilla, which uses the colours of vanilla Minecraft maps and Accurate, which uses the colours of block textures. 2 mod editions: full and fair-play. Full version does not have any limits. Fair-play version does not display any entities or cave maps which is more suitable for public PVP servers, where you play against people who don’t use a minimap. Aesthetic and look of vanilla Minecraft. It’s also the first rotating square minimap for Minecraft but there is a toggle to make it lock north and not rotate. Here's a link to the latest.Unlike many other minimap mods, Xaero’s Minimap Mod keeps the aesthetic feel and look of vanilla Minecraft which might even make you forget that it was a mod in the first place. Modpack version (links to current modlist): 1.7.1. I've also tested it out in an environment with only Journeymap, MineMenu, JEI and The One Probe, and the same issue persists. I'm referring to the one activated in-world, not the fullscreen-map "Create Waypoint." I have tried both "press" and "toggle" but neither have worked. The question is: If my players customize their radial menus, will their settings be overwritten with modpack updates, assuming I don't include the "menu.json"?Īnd the bug is that I can't seem to get the Journeymap's "Create Waypoint" keybinding to work with MineMenu. Hello! Firstly, thank you for the excellent mod! I'm working on a custom radial menu for my modpack, but I have a question and a potential bug.